367 lines
8.2 KiB
C
367 lines
8.2 KiB
C
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/***************************************************************************
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caveHunter.c
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***************************************************************************/
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#include "caveHunter.h"
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#include <sys/timeb.h>
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#include <math.h>
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#include <time.h>
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// attendre un maxTime millisecondes
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void msleep(unsigned int maxTime)
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{
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/*
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struct timespec {
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time_t tv_sec; // secondes
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long tv_nsec; // nanosecondes
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};
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*/
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struct timespec req;
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struct timespec rem;
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time_t secondes=0;
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long nanoSecondes=0;
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if (maxTime>=1000)
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{
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do
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{
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secondes++;
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maxTime-=1000;
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}
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while(maxTime>=1000);
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}
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nanoSecondes=maxTime*1000000;
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req.tv_sec=secondes;
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req.tv_nsec=nanoSecondes;
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nanosleep(&req,&rem);
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}
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void initPiege( char tab[LARGEUR][HAUTEUR], int nbPiege )
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{
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int x, y, i;
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for ( i = 0; i < nbPiege; i++ )
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{
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do
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{
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x = aleatoire( LARGEUR );
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y = aleatoire( HAUTEUR );
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}
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while ( tab[x][y] != 0 );
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tab[x][y] = PIEGE;
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}
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}
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void initMonstre( char tab[LARGEUR][HAUTEUR], int nbMonstre )
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{
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int x, y, i;
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for(i = 0; i < nbMonstre; i++){
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do{
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x = aleatoire(LARGEUR);
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y = aleatoire(HAUTEUR);
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}while(tab[x][y] != 0);
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tab[x][y] = MONSTRE;
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}
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}
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void initPotion( char tab[LARGEUR][HAUTEUR], int nbPotion )
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{
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int x, y, i;
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for(i = 0; i < nbPotion; i++){
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do{
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x = aleatoire(LARGEUR);
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y = aleatoire(HAUTEUR);
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}while(tab[x][y] != 0);
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tab[x][y] = POTION;
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}
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}
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void initSortie(char tab[LARGEUR][HAUTEUR])
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{
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int x, y;
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x = aleatoire(LARGEUR);
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y = aleatoire(HAUTEUR);
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tab[x][y] = SORTIE;
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}
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void initMonde( char tab[LARGEUR][HAUTEUR], int nbMonstre, int nbPotion, int nbPiege )
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{
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int x, y;
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printf("veuillez patientez, creation du monde...\n");
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for ( x = 0; x < LARGEUR; x++ )
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{
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for ( y = 0; y < HAUTEUR; y++ )
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{
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tab[x][y] = 0;
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}
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}
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// placer tresor
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x = aleatoire( LARGEUR );
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y = aleatoire( HAUTEUR );
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tab[x][y] = TRESOR;
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initPotion( tab, nbPotion );
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initMonstre( tab, nbMonstre );
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initPiege( tab, nbPiege );
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initSortie(tab);
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}
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void afficheMonde( char tab[LARGEUR][HAUTEUR], int posX, int posY )
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{
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int x, y, cadre, i;
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// afficher haut du cadre
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for(i = 0; i <= LARGEUR+1; i++){
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printf("*");
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}
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printf("\n");
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//afficher les bords du cadre et l'aire de jeu
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for ( y = HAUTEUR - 1; y >= 0; y-- )
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{
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// bord gauche
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printf( "*" );
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// aire de jeu
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for ( x = 0; x < LARGEUR; x++ )
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{
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// afficher un . pour representer l'aire de jeu
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// afficher une X si x,y sont la position du joueur
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if(x == posX && y == posY){
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printf("X");
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}else{
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printf(".");
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}
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}
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// bord droit
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printf( "*" );
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printf( "\n" );
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}
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// afficher bas du cadre
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for(i = 0; i <= LARGEUR+1; i++){
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printf("*");
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}
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printf("\n");
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// afficher les coordonnees du joueur
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printf( "pos(%d,%d) ", posX, posY );
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}
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//retourne une valeur entiere E[0..maxAlea[
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unsigned int aleatoire( unsigned int maxAlea )
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{
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/* struct timeb {
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time_t time;
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unsigned short millitm;
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short timezone;
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short dstflag;
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};*/
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struct timeb t;
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//long t;
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float a, b ;
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unsigned int nbmilli;
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ftime( &t );
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nbmilli = t.time * 1000 + t.millitm;
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srand( nbmilli );
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a = rand();
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b = ( maxAlea * a ) / RAND_MAX;
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//printf( "in alea %i\n", nbmilli );
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msleep(100);
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return( ( unsigned int )b );
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}
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unsigned int getXTresor( char tab[LARGEUR][HAUTEUR] )
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{
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int x = 0, y;
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int retour = -1;
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do
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{
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y = 0;
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do
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{
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if ( ( tab[x][y] ) == TRESOR )
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{
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retour = x;
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}
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y++;
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}
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while ( y < HAUTEUR && retour == -1 );
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x++;
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}
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while ( x < LARGEUR && retour == -1 );
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return retour;
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}
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unsigned int getYTresor( char tab[LARGEUR][HAUTEUR] )
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{
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int x, y=0;
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int retour = -1;
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do
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{
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x = 0;
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do
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{
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if ( ( tab[x][y] ) == TRESOR )
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{
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retour = y;
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}
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x++;
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}
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while ( x < LARGEUR && retour == -1 );
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y++;
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}
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while ( y < HAUTEUR && retour == -1 );
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return retour;
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}
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unsigned int getXSortie( char tab[LARGEUR][HAUTEUR] )
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{
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int x = 0, y;
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int retour = -1;
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do
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{
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y = 0;
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do
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{
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if ( ( tab[x][y] ) == SORTIE )
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{
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retour = x;
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}
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y++;
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}
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while ( y < HAUTEUR && retour == -1 );
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x++;
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}
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while ( x < LARGEUR && retour == -1 );
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return retour;
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}
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unsigned int getYSortie( char tab[LARGEUR][HAUTEUR] )
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{
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int x, y=0;
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int retour = -1;
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do
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{
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x = 0;
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do
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{
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if ( ( tab[x][y] ) == SORTIE )
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{
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retour = y;
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}
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x++;
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}
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while ( x < LARGEUR && retour == -1 );
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y++;
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}
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while ( y < HAUTEUR && retour == -1 );
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return retour;
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}
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float getDistance( unsigned int xt, unsigned int yt, unsigned int xp, unsigned int yp )
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{
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int xVecteur=xt-xp;
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int yVecteur=yt-yp;
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float module;
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module=sqrt((xVecteur*xVecteur+yVecteur*yVecteur));
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return module;
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}
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void afficheTresor()
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{
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printf(" _______ _____ ______ _____ ____ _____ \n |__ __| __ \\| ____|/ ____|/ __ \\| __ \\ \n | | | |__) | |__ | (___ | | | | |__) |\n | | | _ /| __| \\___ \\| | | | _ / \n | | | | \\ \\| |____ ____) | |__| | | \\ \\ \n |_| |_| \\_\\______|_____/ \\____/|_| \\_\\\n");
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}
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void afficheMonstre()
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{
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printf(" __ __ ____ _ _ _____ _______ _____ ______ \n | \\/ |/ __ \\| \\ | |/ ____|__ __| __ \\| ____|\n | \\ / | | | | \\| | (___ | | | |__) | |__ \n | |\\/| | | | | . ` |\\___ \\ | | | _ /| __| \n | | | | |__| | |\\ |____) | | | | | \\ \\| |____ \n |_| |_|\\____/|_| \\_|_____/ |_| |_| \\_\\______|\n");
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}
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void affichePotion()
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{
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printf(" _____ _ _ _ _ \n | __ \\ | | (_) | | (_) \n | |__) |__ | |_ _ ___ _ __ __| | ___ ___ ___ _ _ __ \n | ___/ _ \\| __| |/ _ \\| '_ \\ / _` |/ _ \\ / __|/ _ \\| | '_ \\ \n | | | (_) | |_| | (_) | | | | | (_| | __/ \\__ \\ (_) | | | | |\n |_| \\___/ \\__|_|\\___/|_| |_| \\__,_|\\___| |___/\\___/|_|_| |_|\n");
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}
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void affichePiege()
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{
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printf(" _ \n (_) \n ___ _ _ _ __ ___ _ _ _ __ _ __ _ ___ __ _ ___ \n / _ \\| | | | '_ \\/ __| | | | | '_ \\ | '_ \\| |/ _ \\/ _` |/ _ \\\n | (_) | |_| | |_) \\__ \\_ | |_| | | | | | |_) | | __/ (_| | __/\n \\___/ \\__,_| .__/|___( ) \\__,_|_| |_| | .__/|_|\\___|\\__, |\\___|\n | | |/ | | __/ | \n |_| |_| |___/ \n");
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}
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void afficheSortie()
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{
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printf(" ________ _______ _______ \n | ____\\ \\ / /_ _|__ __|\n | |__ \\ V / | | | | \n | __| > < | | | | \n | |____ / . \\ _| |_ | | \n |______/_/ \\_\\_____| |_| \n");
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}
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void affichePerdu()
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{
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printf(" (\\ _ /)\n ( \\ O / )\n (// \\\\)\n X\n / \\\n /___\\\n _____/ \\\\_____\n | ||\n | ||\n | ||\n | _ ___ _ ||\n | | \\ | | \\ ||\n | | | | | | ||\n | |_/ | |_/ ||\n | | \\ | | ||\n | | \\ | | ||\n | | \\. _|_. | . ||\n | ||\n * * | * ** * ** |** **\n ");
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}
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