359 lines
16 KiB
HTML
359 lines
16 KiB
HTML
<!DOCTYPE html>
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<!--
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, __ __
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/|/ \ / \
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| __/ ,_ __ , _ ,_ | __ | _ , _|_
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| \/ | / \_| | |_/ \_|/ / | |/ \| | | |/ / \_|
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|(__/ |_/\__/ \/ \/ \/ |__/ |_/\__/\_/ \_/|_/|__/ \/ |_/
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Mozilla presents an HTML5 mini-MMORPG by Little Workshop http://www.littleworkshop.fr
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* Client libraries used: RequireJS, Underscore.js, jQuery, Modernizr
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* Server-side: Node.js, Worlize/WebSocket-Node, miksago/node-websocket-server
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* Should work in latest versions of Firefox, Chrome, Safari, Opera, Safari Mobile and Firefox for Android
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-->
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="X-UA-Compatible" content="IE=Edge;chrome=1">
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<meta name="apple-mobile-web-app-capable" content="yes">
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<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1.0, user-scalable=no">
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<link rel="icon" type="image/png" href="img/common/favicon.png">
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<meta property="og:title" content="BrowserQuest">
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<meta property="og:type" content="website">
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<meta property="og:url" content="http://browserquest.mozilla.org/">
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<meta property="og:image" content="http://browserquest.mozilla.org/img/common/promo-title.jpg">
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<meta property="og:site_name" content="BrowserQuest">
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<meta property="og:description" content="Play Mozilla's BrowserQuest, an HTML5 massively multiplayer game demo powered by WebSockets!">
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<link rel="stylesheet" href="css/main.css" type="text/css">
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<link rel="stylesheet" href="css/achievements.css" type="text/css">
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<script src="js/lib/modernizr.js" type="text/javascript"></script>
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<script src="https://cdn.socket.io/socket.io-1.3.5.js"></script>
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<!--[if lt IE 9]>
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<link rel="stylesheet" href="css/ie.css" type="text/css">
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<script src="js/lib/css3-mediaqueries.js" type="text/javascript"></script>
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<script type="text/javascript">
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document.getElementById('parchment').className = ('error');
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</script>
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<![endif]-->
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<script src="js/detect.js" type="text/javascript"></script>
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<title>BrowserQuest</title>
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</head>
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<!--[if lt IE 9]>
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<body class="intro upscaled">
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<![endif]-->
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<body class="intro">
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<noscript>
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<div class="alert">
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You need to enable JavaScript to play BrowserQuest.
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</div>
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</noscript>
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<div id="intro">
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<h1 id="logo">
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<span id="logosparks">
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</span>
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</h1>
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<article id="portrait">
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<p>
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Please rotate your device to landscape mode
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</p>
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<div id="tilt"></div>
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</article>
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<section id="parchment" class="createcharacter">
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<div class="parchment-left"></div>
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<div class="parchment-middle">
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<article id="createcharacter">
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<h1>
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<span class="left-ornament"></span>
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A Massively Multiplayer Adventure
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<span class="right-ornament"></span>
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</h1>
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<div id="character" class="disabled">
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<div></div>
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</div>
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<form action="none" method="get" accept-charset="utf-8">
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<input type="text" id="nameinput" class="stroke" name="player-name" placeholder="Name your character" maxlength="15">
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</form>
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<div class="play button disabled">
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<div></div>
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<img src="img/common/spinner.gif" alt="">
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</div>
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<div class="ribbon">
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<div class="top"></div>
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<div class="bottom"></div>
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</div>
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</article>
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<article id="loadcharacter">
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<h1>
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<span class="left-ornament"></span>
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Load your character
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<span class="right-ornament"></span>
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</h1>
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<div class="ribbon">
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<div class="top"></div>
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<div class="bottom"></div>
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</div>
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<img id="playerimage" src="">
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<div id="playername" class="stroke">
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</div>
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<div class="play button">
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<div></div>
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<img src="img/common/spinner.gif" alt="">
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</div>
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<div id="create-new">
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<span><span>or</span> create a new character</span>
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</div>
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</article>
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<article id="confirmation">
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<h1>
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<span class="left-ornament"></span>
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Delete your character?
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<span class="right-ornament"></span>
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</h1>
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<p>
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All your items and achievements will be lost.<br>
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Are you sure you wish to continue?
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</p>
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<div class="delete button"></div>
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<div id="cancel">
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<span>cancel</span>
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</div>
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</article>
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<article id="credits">
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<h1>
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<span class="left-ornament"></span>
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<span class="title">
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Made for Mozilla by <a target="_blank" class="stroke clickable" href="http://www.littleworkshop.fr/">Little Workshop</a>
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</span>
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<span class="right-ornament"></span>
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</h1>
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<div id="authors">
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<div id="guillaume">
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<div class="avatar"></div>
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Pixels by
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<a class="stroke clickable" target="_blank" href="http://twitter.com/glecollinet">Guillaume Lecollinet</a>
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</div>
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<div id="franck">
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<div class="avatar"></div>
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Code by
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<a class="stroke clickable" target="_blank" href="http://twitter.com/whatthefranck">Franck Lecollinet</a>
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</div>
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</div>
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<div id="seb">
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<br/>
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<span id="note"></span>
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Music by <a class="clickable" target="_blank" href="http://soundcloud.com/gyrowolf/sets/gyrowolfs-rpg-maker-music-pack/">Gyrowolf</a>, <a class="clickable" target="_blank" href="http://blog.dayjo.org/?p=335">Dayjo</a>, <a class="clickable" target="_blank" href="http://soundcloud.com/freakified/what-dangers-await-campus-map">Freakified</a>, & <a target="_blank" class="clickable" href="http://www.newgrounds.com/audio/listen/349734">Camoshark</a>
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<br/><br/>
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SocketIO upgrade by <a class="clickable" target="_blank" href="http://nenuadrian.com">Adrian Nenu</a>
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</div>
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<div id="close-credits">
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<span>- click anywhere to close -</span>
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</div>
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</article>
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<article id="about">
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<h1>
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<span class="left-ornament"></span>
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<span class="title">
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What is BrowserQuest?
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</span>
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<span class="right-ornament"></span>
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</h1>
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<p id="game-desc">
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BrowserQuest is a multiplayer game inviting you to explore a
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world of adventure from your Web browser.
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</p>
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<div class="left">
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<div class="img"></div>
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<p>
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This demo is powered by HTML5 and WebSockets, which allow for real-time gaming and apps on the Web.
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</p>
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<span class="link">
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<span class="ext-link"></span>
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<a target="_blank" class="clickable" href="http://hacks.mozilla.org/2012/03/browserquest/">Learn more</a> about the technology
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</span>
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</div>
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<div class="right">
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<div class="img"></div>
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<p>
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BrowserQuest is available on Firefox, Chrome, Safari as well as iOS devices and Firefox for Android.
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</p>
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<span class="link">
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<span class="ext-link"></span>
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<a target="_blank" class="clickable" href="http://github.com/mozilla/BrowserQuest">Grab the source</a> on Github
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</span>
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</div>
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<div id="close-about">
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<span>- click anywhere to close -</span>
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</div>
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</article>
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<article id="death">
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<p>You are dead...</p>
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<div id="respawn" class="button"></div>
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</article>
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<article id="error">
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<h1>
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<span class="left-ornament"></span>
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Your browser cannot run BrowserQuest!
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<span class="right-ornament"></span>
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</h1>
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<p>
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We're sorry, but your browser does not support WebSockets.<br>
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In order to play, we recommend using the latest version of Firefox, Chrome or Safari.
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</p>
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</article>
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</div>
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<div class="parchment-right"></div>
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</section>
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</div>
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<div id="container">
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<div id="canvasborder">
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<article id="instructions" class="clickable">
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<div class="close"></div>
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<h1>
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<span class="left-ornament"></span>
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How to play
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<span class="right-ornament"></span>
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</h1>
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<ul>
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<li><span class="icon"></span>Left click or tap to move, attack and pick up items.</li>
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<li><span class="icon"></span>Press ENTER to chat.</li>
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<li><span class="icon"></span>Your character is automatically saved as you play.</li>
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</ul>
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<p>- click anywhere to close -</p>
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</article>
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<article id="achievements" class="page1 clickable">
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<div class="close"></div>
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<div id="achievements-wrapper">
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<div id="lists">
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</div>
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</div>
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<div id="achievements-count" class="stroke">
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Completed
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<div>
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<span id="unlocked-achievements">0</span>
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/
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<span id="total-achievements"></span>
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</div>
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</div>
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<nav class="clickable">
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<div id="previous"></div>
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<div id="next"></div>
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</nav>
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</article>
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<div id="canvas">
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<canvas id="background"></canvas>
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<canvas id="entities"></canvas>
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<canvas id="foreground" class="clickable"></canvas>
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</div>
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<div id="bubbles">
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</div>
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<div id="achievement-notification">
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<div class="coin">
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<div id="coinsparks"></div>
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</div>
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<div id="achievement-info">
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<div class="title">New Achievement Unlocked!</div>
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<div class="name"></div>
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</div>
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</div>
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<div id="bar-container">
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<div id="healthbar">
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</div>
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<div id="hitpoints">
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</div>
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<div id="weapon"></div>
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<div id="armor"></div>
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<div id="notifications">
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<div>
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<span id="message1"></span>
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<span id="message2"></span>
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</div>
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</div>
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<div id="playercount" class="clickable">
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<span class="count">0</span> <span>players</span>
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</div>
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<div id="barbuttons">
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<div id="chatbutton" class="barbutton clickable"></div>
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<div id="achievementsbutton" class="barbutton clickable"></div>
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<div id="helpbutton" class="barbutton clickable"></div>
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<div id="mutebutton" class="barbutton clickable active"></div>
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</div>
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</div>
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<div id="chatbox">
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<form action="none" method="get" accept-charset="utf-8">
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<input id="chatinput" class="gp" type="text" maxlength="60">
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</form>
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</div>
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<div id="population">
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<div id="instance-population" class="">
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<span>0</span> <span>players</span> in this world
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</div>
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<div id="world-population" class="">
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<span>0</span> <span>players</span> total
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</div>
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</div>
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</div>
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</div>
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<footer>
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<div id="sharing" class="clickable">
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United in coding!
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</div>
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<div id="credits-link" class="clickable">
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– <span id="toggle-credits">Credits</span>
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</div>
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</footer>
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<ul id="page-tmpl" class="clickable" style="display:none">
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</ul>
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<ul>
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<li id="achievement-tmpl" style="display:none">
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<div class="coin"></div>
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<span class="achievement-name">???</span>
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<span class="achievement-description">???</span>
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<div class="achievement-sharing">
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<a href="" class="twitter"></a>
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</div>
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</li>
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</ul>
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<img src="img/common/thingy.png" alt="" class="preload">
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<div id="resize-check"></div>
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<script type="text/javascript">
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var ctx = document.querySelector('canvas').getContext('2d'),
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parchment = document.getElementById("parchment");
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if(!Detect.supportsWebSocket()) {
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parchment.className = "error";
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}
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if(ctx.mozImageSmoothingEnabled === undefined) {
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document.querySelector('body').className += ' upscaled';
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}
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if(!Modernizr.localstorage) {
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var alert = document.createElement("div");
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alert.className = 'alert';
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alertMsg = document.createTextNode("You need to enable cookies/localStorage to play BrowserQuest");
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alert.appendChild(alertMsg);
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target = document.getElementById("intro");
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document.body.insertBefore(alert, target);
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} else if(localStorage && localStorage.data) {
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parchment.className = "loadcharacter";
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}
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</script>
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<script src="js/lib/log.js"></script>
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<script>
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var require = { waitSeconds: 60 };
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</script>
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<script data-main="js/home" src="js/lib/require-jquery.js"></script>
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</body>
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</html> |