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@ -1,4 +1,4 @@
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FROM openjdk:17-slim
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FROM openjdk:16-slim
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RUN apt update
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RUN apt install -y xxd cron
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@ -8,7 +8,6 @@ services:
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dockerfile: Dockerfile
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ports:
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- 25565:25565
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- 8123:8123
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volumes:
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- ${PWD}:/mc-server
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working_dir: "/mc-server"
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@ -1,467 +0,0 @@
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# All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/dynmap/
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# All map templates are defined in the templates directory
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# To use the HDMap very-low-res (2 ppb) map templates as world defaults, set value to vlowres
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# The definitions of these templates are in normal-vlowres.txt, nether-vlowres.txt, and the_end-vlowres.txt
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# To use the HDMap low-res (4 ppb) map templates as world defaults, set value to lowres
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# The definitions of these templates are in normal-lowres.txt, nether-lowres.txt, and the_end-lowres.txt
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# To use the HDMap hi-res (16 ppb) map templates (these can take a VERY long time for initial fullrender), set value to hires
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# The definitions of these templates are in normal-hires.txt, nether-hires.txt, and the_end-hires.txt
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# To use the HDMap low-res (4 ppb) map templates, with support for boosting resolution selectively to hi-res (16 ppb), set value to low_boost_hi
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# The definitions of these templates are in normal-low_boost_hi.txt, nether-low_boost_hi.txt, and the_end-low_boost_hi.txt
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# To use the HDMap hi-res (16 ppb) map templates, with support for boosting resolution selectively to vhi-res (32 ppb), set value to hi_boost_vhi
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# The definitions of these templates are in normal-hi_boost_vhi.txt, nether-hi_boost_vhi.txt, and the_end-hi_boost_vhi.txt
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# To use the HDMap hi-res (16 ppb) map templates, with support for boosting resolution selectively to xhi-res (64 ppb), set value to hi_boost_xhi
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# The definitions of these templates are in normal-hi_boost_xhi.txt, nether-hi_boost_xhi.txt, and the_end-hi_boost_xhi.txt
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deftemplatesuffix: hires
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# Map storage scheme: only uncommoent one 'type' value
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# filetree: classic and default scheme: tree of files, with all map data under the directory indicated by 'tilespath' setting
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# sqlite: single SQLite database file (this can get VERY BIG), located at 'dbfile' setting (default is file dynmap.db in data directory)
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# mysql: MySQL database, at hostname:port in database, accessed via userid with password
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# mariadb: MariaDB database, at hostname:port in database, accessed via userid with password
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# postgres: PostgreSQL database, at hostname:port in database, accessed via userid with password
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storage:
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# Filetree storage (standard tree of image files for maps)
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type: filetree
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# SQLite db for map storage (uses dbfile as storage location)
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#type: sqlite
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#dbfile: dynmap.db
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# MySQL DB for map storage (at 'hostname':'port' in database 'database' using user 'userid' password 'password' and table prefix 'prefix'
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#type: mysql
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#hostname: localhost
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#port: 3306
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#database: dynmap
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#userid: dynmap
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#password: dynmap
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#prefix: ""
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components:
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- class: org.dynmap.ClientConfigurationComponent
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- class: org.dynmap.InternalClientUpdateComponent
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sendhealth: true
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sendposition: true
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allowwebchat: false
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webchat-interval: 5
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hidewebchatip: false
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trustclientname: false
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includehiddenplayers: false
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# (optional) if true, color codes in player display names are used
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use-name-colors: false
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# (optional) if true, player login IDs will be used for web chat when their IPs match
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use-player-login-ip: true
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# (optional) if use-player-login-ip is true, setting this to true will cause chat messages not matching a known player IP to be ignored
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require-player-login-ip: false
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# (optional) block player login IDs that are banned from chatting
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block-banned-player-chat: true
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# Require login for web-to-server chat (requires login-enabled: true)
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webchat-requires-login: false
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# If set to true, users must have dynmap.webchat permission in order to chat
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webchat-permissions: false
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# Limit length of single chat messages
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chatlengthlimit: 256
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# # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
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# hideifshadow: 4
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# # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
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# hideifundercover: 14
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# # (Optional) if true, players that are crouching/sneaking will be hidden
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hideifsneaking: false
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# If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self)
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protected-player-info: false
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# If true, hide players with invisibility potion effects active
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hide-if-invisiblity-potion: true
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# If true, player names are not shown on map, chat, list
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hidenames: false
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#- class: org.dynmap.JsonFileClientUpdateComponent
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# writeinterval: 1
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# sendhealth: true
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# sendposition: true
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# allowwebchat: true
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# webchat-interval: 5
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# hidewebchatip: false
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# includehiddenplayers: false
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# use-name-colors: false
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# use-player-login-ip: false
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# require-player-login-ip: false
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# block-banned-player-chat: true
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# hideifshadow: 0
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# hideifundercover: 0
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# hideifsneaking: false
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# # Require login for web-to-server chat (requires login-enabled: true)
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# webchat-requires-login: false
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# # If set to true, users must have dynmap.webchat permission in order to chat
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# webchat-permissions: false
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# # Limit length of single chat messages
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# chatlengthlimit: 256
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# hide-if-invisiblity-potion: true
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# hidenames: false
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- class: org.dynmap.SimpleWebChatComponent
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allowchat: true
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# If true, web UI users can supply name for chat using 'playername' URL parameter. 'trustclientname' must also be set true.
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allowurlname: false
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# Note: this component is needed for the dmarker commands, and for the Marker API to be available to other plugins
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- class: org.dynmap.MarkersComponent
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type: markers
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showlabel: false
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enablesigns: false
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# Default marker set for sign markers
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default-sign-set: markers
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# (optional) add spawn point markers to standard marker layer
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showspawn: true
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spawnicon: world
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spawnlabel: "Spawn"
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# (optional) layer for showing offline player's positions (for 'maxofflinetime' minutes after logoff)
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showofflineplayers: false
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offlinelabel: "Offline"
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offlineicon: offlineuser
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offlinehidebydefault: true
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offlineminzoom: 0
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maxofflinetime: 30
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# (optional) layer for showing player's spawn beds
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showspawnbeds: false
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spawnbedlabel: "Spawn Beds"
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spawnbedicon: bed
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spawnbedhidebydefault: true
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spawnbedminzoom: 0
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spawnbedformat: "%name%'s bed"
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# (optional) Show world border (vanilla 1.8+)
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showworldborder: true
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worldborderlabel: "Border"
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- class: org.dynmap.ClientComponent
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type: chat
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allowurlname: false
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- class: org.dynmap.ClientComponent
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type: chatballoon
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focuschatballoons: false
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- class: org.dynmap.ClientComponent
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type: chatbox
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showplayerfaces: true
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messagettl: 5
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# Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
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#scrollback: 100
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# Optional: set maximum number of lines visible for chatbox
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#visiblelines: 10
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# Optional: send push button
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sendbutton: false
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- class: org.dynmap.ClientComponent
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type: playermarkers
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showplayerfaces: true
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showplayerhealth: true
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# If true, show player body too (only valid if showplayerfaces=true
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showplayerbody: false
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# Option to make player faces small - don't use with showplayerhealth
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smallplayerfaces: false
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# Optional - make player faces layer hidden by default
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hidebydefault: false
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# Optional - ordering priority in layer menu (low goes before high - default is 0)
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layerprio: 0
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# Optional - label for player marker layer (default is 'Players')
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label: "Players"
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#- class: org.dynmap.ClientComponent
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# type: digitalclock
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- class: org.dynmap.ClientComponent
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type: link
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- class: org.dynmap.ClientComponent
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type: timeofdayclock
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showdigitalclock: true
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#showweather: true
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# Mouse pointer world coordinate display
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- class: org.dynmap.ClientComponent
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type: coord
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label: "Location"
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hidey: false
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show-mcr: false
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show-chunk: false
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# Note: more than one logo component can be defined
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#- class: org.dynmap.ClientComponent
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# type: logo
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# text: "Dynmap"
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# #logourl: "images/block_surface.png"
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# linkurl: "http://forums.bukkit.org/threads/dynmap.489/"
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# # Valid positions: top-left, top-right, bottom-left, bottom-right
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# position: bottom-right
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#- class: org.dynmap.ClientComponent
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# type: inactive
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# timeout: 1800 # in seconds (1800 seconds = 30 minutes)
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# redirecturl: inactive.html
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# #showmessage: 'You were inactive for too long.'
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#- class: org.dynmap.TestComponent
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# stuff: "This is some configuration-value"
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# Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false)
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display-whitelist: false
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# How often a tile gets rendered (in seconds).
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renderinterval: 1
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# How many tiles on update queue before accelerate render interval
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renderacceleratethreshold: 60
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# How often to render tiles when backlog is above renderacceleratethreshold
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renderaccelerateinterval: 0.2
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# How many update tiles to work on at once (if not defined, default is 1/2 the number of cores)
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tiles-rendered-at-once: 2
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# If true, use normal priority threads for rendering (versus low priority) - this can keep rendering
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# from starving on busy Windows boxes (Linux JVMs pretty much ignore thread priority), but may result
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# in more competition for CPU resources with other processes
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usenormalthreadpriority: true
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# Save and restore pending tile renders - prevents their loss on server shutdown or /reload
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saverestorepending: true
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# Save period for pending jobs (in seconds): periodic saving for crash recovery of jobs
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save-pending-period: 900
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# Zoom-out tile update period - how often to scan for and process tile updates into zoom-out tiles (in seconds)
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zoomoutperiod: 30
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# Control whether zoom out tiles are validated on startup (can be needed if zoomout processing is interrupted, but can be expensive on large maps)
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initial-zoomout-validate: true
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# Default delay on processing of updated tiles, in seconds. This can reduce potentially expensive re-rendering
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# of frequently updated tiles (such as due to machines, pistons, quarries or other automation). Values can
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# also be set on individual worlds and individual maps.
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tileupdatedelay: 30
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# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
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enabletilehash: true
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# Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
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#hideores: true
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# Optional - enabled BetterGrass style rendering of grass and snow block sides
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#better-grass: true
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# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
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smooth-lighting: true
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# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
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# false=classic Dynmap lighting curve
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use-brightness-table: true
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# Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific
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# blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks
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block-alias:
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# "minecraft:quartz_ore": "stone"
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# "diamond_ore": "coal_ore"
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||||
# Default image format for HDMaps (png, jpg, jpg-q75, jpg-q80, jpg-q85, jpg-q90, jpg-q95, jpg-q100, webp, webp-q75, webp-q80, webp-q85, webp-q90, webp-q95, webp-q100, webp-l),
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# Note: any webp format requires the presence of the 'webp command line tools' (cwebp, dwebp) (https://developers.google.com/speed/webp/download)
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#
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# Has no effect on maps with explicit format settings
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image-format: jpg-q90
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# If cwebp or dwebp are not on the PATH, use these settings to provide their full path. Do not use these settings if the tools are on the PATH
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# For Windows, include .exe
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#
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#cwebpPath: /usr/bin/cwebp
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||||
#dwebpPath: /usr/bin/dwebp
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||||
|
||||
# use-generated-textures: if true, use generated textures (same as client); false is static water/lava textures
|
||||
# correct-water-lighting: if true, use corrected water lighting (same as client); false is legacy water (darker)
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||||
# transparent-leaves: if true, leaves are transparent (lighting-wise): false is needed for some Spout versions that break lighting on leaf blocks
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||||
use-generated-textures: true
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correct-water-lighting: true
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||||
transparent-leaves: true
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||||
|
||||
# ctm-support: if true, Connected Texture Mod (CTM) in texture packs is enabled (default)
|
||||
ctm-support: true
|
||||
# custom-colors-support: if true, Custom Colors in texture packs is enabled (default)
|
||||
custom-colors-support: true
|
||||
|
||||
# Control loading of player faces (if set to false, skins are never fetched)
|
||||
#fetchskins: false
|
||||
|
||||
# Control updating of player faces, once loaded (if faces are being managed by other apps or manually)
|
||||
#refreshskins: false
|
||||
|
||||
# Customize URL used for fetching player skins (%player% is macro for name)
|
||||
skin-url: "http://skins.minecraft.net/MinecraftSkins/%player%.png"
|
||||
|
||||
# Control behavior for new (1.0+) compass orientation (sunrise moved 90 degrees: east is now what used to be south)
|
||||
# default is 'newrose' (preserve pre-1.0 maps, rotate rose)
|
||||
# 'newnorth' is used to rotate maps and rose (requires fullrender of any HDMap map - same as 'newrose' for FlatMap or KzedMap)
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||||
compass-mode: newnorth
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||||
|
||||
# Triggers for automatic updates : blockupdate-with-id is debug for breaking down updates by ID:meta
|
||||
# To disable, set just 'none' and comment/delete the rest
|
||||
render-triggers:
|
||||
- blockupdate
|
||||
#- blockupdate-with-id
|
||||
#- lightingupdate
|
||||
- chunkpopulate
|
||||
- chunkgenerate
|
||||
#- none
|
||||
|
||||
# Title for the web page - if not specified, defaults to the server's name (unless it is the default of 'Unknown Server')
|
||||
#webpage-title: "My Awesome Server Map"
|
||||
|
||||
# The path where the tile-files are placed.
|
||||
tilespath: web/tiles
|
||||
|
||||
# The path where the web-files are located.
|
||||
webpath: web
|
||||
|
||||
# The path were the /dynmapexp command exports OBJ ZIP files
|
||||
exportpath: export
|
||||
|
||||
# The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
|
||||
# If not set, uses same setting as server in server.properties (or 0.0.0.0 if not specified)
|
||||
#webserver-bindaddress: 0.0.0.0
|
||||
|
||||
# The TCP-port the webserver will listen on.
|
||||
webserver-port: 8123
|
||||
|
||||
# Maximum concurrent session on internal web server - limits resources used in Bukkit server
|
||||
max-sessions: 30
|
||||
|
||||
# Disables Webserver portion of Dynmap (Advanced users only)
|
||||
disable-webserver: false
|
||||
|
||||
# Enable/disable having the web server allow symbolic links (true=compatible with existing code, false=more secure (default))
|
||||
allow-symlinks: true
|
||||
|
||||
# Enable login support
|
||||
login-enabled: false
|
||||
# Require login to access website (requires login-enabled: true)
|
||||
login-required: false
|
||||
|
||||
# Period between tile renders for fullrender, in seconds (non-zero to pace fullrenders, lessen CPU load)
|
||||
timesliceinterval: 0.0
|
||||
|
||||
# Maximum chunk loads per server tick (1/20th of a second) - reducing this below 90 will impact render performance, but also will reduce server thread load
|
||||
maxchunkspertick: 200
|
||||
|
||||
# Progress report interval for fullrender/radiusrender, in tiles. Must be 100 or greater
|
||||
progressloginterval: 100
|
||||
|
||||
# Parallel fullrender: if defined, number of concurrent threads used for fullrender or radiusrender
|
||||
# Note: setting this will result in much more intensive CPU use, some additional memory use. Caution should be used when
|
||||
# setting this to equal or exceed the number of physical cores on the system.
|
||||
#parallelrendercnt: 4
|
||||
|
||||
# Interval the browser should poll for updates.
|
||||
updaterate: 2000
|
||||
|
||||
# If nonzero, server will pause fullrender/radiusrender processing when 'fullrenderplayerlimit' or more users are logged in
|
||||
fullrenderplayerlimit: 0
|
||||
# If nonzero, server will pause update render processing when 'updateplayerlimit' or more users are logged in
|
||||
updateplayerlimit: 0
|
||||
# Target limit on server thread use - msec per tick
|
||||
per-tick-time-limit: 50
|
||||
# If TPS of server is below this setting, update renders processing is paused
|
||||
update-min-tps: 18.0
|
||||
# If TPS of server is below this setting, full/radius renders processing is paused
|
||||
fullrender-min-tps: 18.0
|
||||
# If TPS of server is below this setting, zoom out processing is paused
|
||||
zoomout-min-tps: 18.0
|
||||
|
||||
showplayerfacesinmenu: true
|
||||
|
||||
# Control whether players that are hidden or not on current map are grayed out (true=yes)
|
||||
grayplayerswhenhidden: true
|
||||
|
||||
# Set sidebaropened: 'true' to pin menu sidebar opened permanently, 'pinned' to default the sidebar to pinned, but allow it to unpin
|
||||
#sidebaropened: true
|
||||
|
||||
# Customized HTTP response headers - add 'id: value' pairs to all HTTP response headers (internal web server only)
|
||||
#http-response-headers:
|
||||
# Access-Control-Allow-Origin: "my-domain.com"
|
||||
# X-Custom-Header-Of-Mine: "MyHeaderValue"
|
||||
|
||||
# Trusted proxies for web server - which proxy addresses are trusted to supply valid X-Forwarded-For fields
|
||||
trusted-proxies:
|
||||
- "127.0.0.1"
|
||||
- "0:0:0:0:0:0:0:1"
|
||||
|
||||
joinmessage: "%playername% joined"
|
||||
quitmessage: "%playername% quit"
|
||||
spammessage: "You may only chat once every %interval% seconds."
|
||||
# format for messages from web: %playername% substitutes sender ID (typically IP), %message% includes text
|
||||
webmsgformat: "&color;2[WEB] %playername%: &color;f%message%"
|
||||
|
||||
# Control whether layer control is presented on the UI (default is true)
|
||||
showlayercontrol: true
|
||||
|
||||
# Enable checking for banned IPs via banned-ips.txt (internal web server only)
|
||||
check-banned-ips: true
|
||||
|
||||
# Default selection when map page is loaded
|
||||
defaultzoom: 0
|
||||
defaultworld: world
|
||||
defaultmap: flat
|
||||
# (optional) Zoom level and map to switch to when following a player, if possible
|
||||
#followzoom: 3
|
||||
#followmap: surface
|
||||
|
||||
# If true, make persistent record of IP addresses used by player logins, to support web IP to player matching
|
||||
persist-ids-by-ip: true
|
||||
|
||||
# If true, map text to cyrillic
|
||||
cyrillic-support: false
|
||||
|
||||
# Messages to customize
|
||||
msg:
|
||||
maptypes: "Map Types"
|
||||
players: "Players"
|
||||
chatrequireslogin: "Chat Requires Login"
|
||||
chatnotallowed: "You are not permitted to send chat messages"
|
||||
hiddennamejoin: "Player joined"
|
||||
hiddennamequit: "Player quit"
|
||||
|
||||
# URL for client configuration (only need to be tailored for proxies or other non-standard configurations)
|
||||
url:
|
||||
# configuration URL
|
||||
#configuration: "up/configuration"
|
||||
# update URL
|
||||
#update: "up/world/{world}/{timestamp}"
|
||||
# sendmessage URL
|
||||
#sendmessage: "up/sendmessage"
|
||||
# login URL
|
||||
#login: "up/login"
|
||||
# register URL
|
||||
#register: "up/register"
|
||||
# tiles base URL
|
||||
#tiles: "tiles/"
|
||||
# markers base URL
|
||||
#markers: "tiles/"
|
||||
# Snapshot cache size, in chunks
|
||||
snapshotcachesize: 500
|
||||
# Snapshot cache uses soft references (true), else weak references (false)
|
||||
soft-ref-cache: true
|
||||
|
||||
# Player enter/exit title messages for map markers
|
||||
#
|
||||
# Processing period - how often to check player positions vs markers - default is 1000ms (1 second)
|
||||
#enterexitperiod: 1000
|
||||
# Title message fade in time, in ticks (0.05 second intervals) - default is 10 (1/2 second)
|
||||
#titleFadeIn: 10
|
||||
# Title message stay time, in ticks (0.05 second intervals) - default is 70 (3.5 seconds)
|
||||
#titleStay: 70
|
||||
# Title message fade out time, in ticks (0.05 seocnd intervals) - default is 20 (1 second)
|
||||
#titleFadeOut: 20
|
||||
# Enter/exit messages use on screen titles (true - default), if false chat messages are sent instead
|
||||
#enterexitUseTitle: true
|
||||
# Set true if new enter messages should supercede pending exit messages (vs being queued in order), default false
|
||||
#enterReplacesExits: true
|
||||
|
||||
# Set to true to enable verbose startup messages - can help with debugging map configuration problems
|
||||
# Set to false for a much quieter startup log
|
||||
verbose: false
|
||||
|
||||
# Enables debugging.
|
||||
#debuggers:
|
||||
# - class: org.dynmap.debug.LogDebugger
|
||||
# Debug: dump blocks missing render data
|
||||
dump-missing-blocks: false
|
@ -1,113 +0,0 @@
|
||||
%YAML 1.1
|
||||
---
|
||||
worlds:
|
||||
- name: world
|
||||
title: overworld
|
||||
enabled: true
|
||||
protected: false
|
||||
showborder: true
|
||||
sendposition: true
|
||||
sendhealth: true
|
||||
extrazoomout: 2
|
||||
visibilitylimits: [
|
||||
]
|
||||
hiddenlimits: [
|
||||
]
|
||||
hidestyle: stone
|
||||
maps:
|
||||
- class: org.dynmap.hdmap.HDMap
|
||||
name: flat
|
||||
title: Flat
|
||||
prefix: flat
|
||||
perspective: iso_S_90_lowres
|
||||
shader: stdtexture
|
||||
lighting: shadows
|
||||
image-format: default
|
||||
mapzoomin: 1
|
||||
mapzoomout: 3
|
||||
boostzoom: 0
|
||||
append_to_world: ''
|
||||
protected: false
|
||||
- class: org.dynmap.hdmap.HDMap
|
||||
name: surfaceSE
|
||||
title: Surface S/E
|
||||
prefix: surSE
|
||||
perspective: iso_SE_30_hires
|
||||
shader: stdtexture
|
||||
lighting: shadows
|
||||
image-format: default
|
||||
mapzoomin: 1
|
||||
mapzoomout: 5
|
||||
boostzoom: 0
|
||||
append_to_world: ''
|
||||
protected: false
|
||||
- class: org.dynmap.hdmap.HDMap
|
||||
name: surfaceNW
|
||||
title: Surface N/W
|
||||
prefix: surNW
|
||||
perspective: iso_NW_30_hires
|
||||
shader: stdtexture
|
||||
lighting: shadows
|
||||
image-format: default
|
||||
mapzoomin: 1
|
||||
mapzoomout: 5
|
||||
boostzoom: 0
|
||||
append_to_world: ''
|
||||
protected: false
|
||||
- class: org.dynmap.hdmap.HDMap
|
||||
name: cave
|
||||
title: Cave
|
||||
prefix: ct
|
||||
perspective: iso_SE_60_lowres
|
||||
shader: cave
|
||||
lighting: default
|
||||
image-format: default
|
||||
mapzoomin: 3
|
||||
mapzoomout: 3
|
||||
boostzoom: 0
|
||||
append_to_world: ''
|
||||
protected: false
|
||||
- name: DIM-1
|
||||
title: the_nether
|
||||
enabled: true
|
||||
extrazoomout: 2
|
||||
maps:
|
||||
- class: org.dynmap.hdmap.HDMap
|
||||
name: flat
|
||||
title: Flat
|
||||
prefix: flat
|
||||
perspective: iso_S_90_lowres
|
||||
shader: stdtexture
|
||||
lighting: nethershadows
|
||||
background: '#300806'
|
||||
mapzoomin: 1
|
||||
- class: org.dynmap.hdmap.HDMap
|
||||
name: nether
|
||||
title: Surface
|
||||
prefix: nt
|
||||
perspective: iso_SE_30_hires
|
||||
shader: stdtexture
|
||||
lighting: nethershadows
|
||||
background: '#300806'
|
||||
mapzoomin: 1
|
||||
- name: DIM1
|
||||
title: the_end
|
||||
enabled: true
|
||||
extrazoomout: 2
|
||||
maps:
|
||||
- class: org.dynmap.hdmap.HDMap
|
||||
name: flat
|
||||
title: Flat
|
||||
prefix: flat
|
||||
perspective: iso_S_90_lowres
|
||||
shader: stdtexture
|
||||
lighting: brightnight
|
||||
mapzoomin: 1
|
||||
- class: org.dynmap.hdmap.HDMap
|
||||
name: the_end
|
||||
title: Surface
|
||||
prefix: st
|
||||
perspective: iso_SE_30_hires
|
||||
shader: stdtexture
|
||||
lighting: brightnight
|
||||
mapzoomin: 1
|
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@ -1 +1 @@
|
||||
java -XX:+UseG1GC -Xmx10G -Xms10G -Dlog4j2.formatMsgNoLookups=true -Dsun.rmi.dgc.server.gcInterval=2147483646 -XX:+UnlockExperimentalVMOptions -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M -jar /mc-server/fabric-server-launch.jar nogui
|
||||
java -XX:+UseG1GC -Xmx10G -Xms10G -Dsun.rmi.dgc.server.gcInterval=2147483646 -XX:+UnlockExperimentalVMOptions -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M -jar /mc-server/server.jar nogui
|
||||
|
BIN
server.jar
BIN
server.jar
Binary file not shown.
@ -1,8 +1,8 @@
|
||||
#Minecraft server properties
|
||||
#Fri Dec 10 13:02:58 UTC 2021
|
||||
#Sun Jul 18 17:40:53 UTC 2021
|
||||
enable-jmx-monitoring=false
|
||||
rcon.port=25575
|
||||
level-seed=460628901
|
||||
level-seed=
|
||||
gamemode=survival
|
||||
enable-command-block=false
|
||||
enable-query=false
|
||||
@ -14,15 +14,15 @@ pvp=true
|
||||
generate-structures=true
|
||||
difficulty=hard
|
||||
network-compression-threshold=256
|
||||
max-tick-time=60000
|
||||
require-resource-pack=false
|
||||
max-tick-time=60000
|
||||
max-players=20
|
||||
use-native-transport=true
|
||||
online-mode=true
|
||||
enable-status=true
|
||||
allow-flight=false
|
||||
broadcast-rcon-to-ops=true
|
||||
view-distance=16
|
||||
view-distance=10
|
||||
max-build-height=256
|
||||
server-ip=
|
||||
resource-pack-prompt=
|
||||
@ -32,10 +32,8 @@ enable-rcon=true
|
||||
sync-chunk-writes=true
|
||||
op-permission-level=4
|
||||
prevent-proxy-connections=false
|
||||
hide-online-players=false
|
||||
resource-pack=
|
||||
entity-broadcast-range-percentage=100
|
||||
simulation-distance=10
|
||||
rcon.password=secret
|
||||
player-idle-timeout=0
|
||||
force-gamemode=false
|
||||
|
@ -19,18 +19,10 @@
|
||||
"uuid": "d51cd9fc-e3e8-433a-aac3-51915d9360b5",
|
||||
"name": "PoneyFoufou"
|
||||
},
|
||||
{
|
||||
"uuid": "50d30f55-1934-4cc7-a513-e9bddf6741b3",
|
||||
"name": "Dylearth"
|
||||
},
|
||||
{
|
||||
"uuid": "4d1b4f47-c6f0-4c72-93c1-9428a9f3250f",
|
||||
"name": "Valouuh"
|
||||
},
|
||||
{
|
||||
"uuid": "c23a6692-ebc5-46fb-bc4b-990da275030f",
|
||||
"name": "zoumiLaMouche"
|
||||
},
|
||||
{
|
||||
"uuid": "338a2692-aaf1-4e95-8fe6-4ab8496132e1",
|
||||
"name": "ImGuitoune"
|
||||
@ -42,9 +34,5 @@
|
||||
{
|
||||
"uuid": "e6a2efcf-70dc-43c6-94e5-e82b20d6ad98",
|
||||
"name": "Cervicales"
|
||||
},
|
||||
{
|
||||
"uuid": "f658ac10-8a26-4edc-a852-c73fec1c2b4f",
|
||||
"name": "aBrainCramp"
|
||||
}
|
||||
]
|
Loading…
Reference in New Issue
Block a user